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Showing posts with label Creature development. Show all posts
Showing posts with label Creature development. Show all posts

Thursday, June 6, 2013

Monsters

Here are some thumbnails and a creature sketch I did today. No real direction , just generating ideas for future paintings. Thanks for stopping by, Enjoy!!! monster-thumbs6_6_13 creature_bust6_7_13

Friday, January 11, 2013

Bio Mechanical Mutants

A few concepts generated from one initial concept sketch, then duplicating, photo/kit bashing, and painting over. Cool fun and easy way to come up with some loose ideas quickly and experiment some along the way. Thanks for stopping by. Enjoy!!! creature_experiment_1_08_12

Wednesday, July 18, 2012

Creature ideation and development

Some creature development for a personal project of mine. Using z-brush as a thumbnail generator allows for many happy accidents:) These Thumbnails were made by using a default model and filling it in black in z-brush, then using the layers changing and pushing and pulling the shapes around, then carry them into photoshop. Focusing mostly on the design and silhouette shapes and not the details. Z-brush master Cesar Decol Jr. is doing a creature design workshop where he goes into detail about this technique. He's a great teacher, I watched a webinar recently that he conducted with Ryan Kingslien of visualarium.com and learned tons. Definately take a look around the site, these guys know thier stuff. Z-Creature_Dev_July182012 FCTR_size_ref_001 Z-Creature_Dev_July182012_003 Z-Creature_Dev_July182012_002 FCTR_Cherub_concept001

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About Me

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I am an Art Director/ freelance illustrator working in the Movie, Comics and Gameing industries. I have also provided graphics for advertisement companies and clothing companies. I am Currently working as Lead Artist for Soul Interface Studios (SIS) and always willing to discuss exciting new opportunities.